In short, the bill would define an 'orphan work' as any copyrighted work whose author any infringer says they're unable to locate in what the infringer decides is a 'reasonably diligent search.'... It's way, way beyond the current fair use standards for visual art. Here's the Illustrators Partnership of America overview: The Orphan Works Act defines an "orphan work" as any copyrighted work whose author any infringer says he is unable to locate with what the infringer himself decides has been a "reasonably diligent search." In a radical departure from existing copyright law and business practice, the U.S. Copyright Office has proposed that Congress grant such infringers freedom to ignore the rights of the author and use the work for any purpose, including commercial usage.
Read MoreGet out of your own way
But when I can shut down my ego, and just focus on doing what I need to do, and keeping my inner demons where they belong -- then not only does my work go more smoothly and flow, but all kinds of crazy luck comes my way.... Most people learn the technical side of writing first, and then discover they're hamstrung, because then the emotional side they never knew about comes out and kicks their ass. … I'm reposting it here, because it's worth saying again.... You might have some of the best training out there, but get absolutely flattened when it comes time to create something new, if you're not also prepared to deal with the issues that surface when you try to create.
Read More20 Design Reminders: #2 -- Communicate; don't decorate.
Or a poster where you could barely make out what the message was from underneath all the grungy ink marks?... If you haven't, let's watch it now: Now, with the first couple of modifications to the packaging, it looks like communication is happening: feature descriptions are added, bullet points added, OS requirements… all well and good, yes? But then, something happens, That video's an object lesson in what happens when you try too hard to communicate, and end up decorating.
Read More20 Design Reminders: #1 -- Have a concept.
First in a series of 20 reminders for graphic designers -- my riffs on "Design Elements: A Graphic Style Manual" (Timothy Samara) 1. Have a concept.
Read MoreThe Rather Difficult Font game
The Rather Difficult Font game lives up to its name. It's fiendishly difficult.... Take the test and post a comment about how you did!
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