First in a series of 20 reminders for graphic designers -- my riffs on "Design Elements: A Graphic Style Manual" (Timothy Samara) 1. Have a concept.
Read MoreThe Rather Difficult Font game
The Rather Difficult Font game lives up to its name. It's fiendishly difficult.... Take the test and post a comment about how you did!
Read Morehow to diagram a sentence
finally, a good guide to sentence diagramming on the web.
Read Moretime management and the closing of tabs
This bit really spoke to me: "Considering the short work weeks in some places, people who actually want to work hard probably do seem aberrant to those who consider a 35 hour work week too much to bear.... So, for those who think that no one but NO ONE would REALLY want to work this hard…um…well, yes they do, and if you had any imagination at all, you might actually be able to dig down deep into that creative well of yours and imagine people who are different than you are. People you’ve never heard of whose work goes nowhere don’t, which is why they are on message boards complaining about how hard other people work.
Read Moretreadputer
A treadputer. I now know what I want for my birthday.
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