20 minutes: About 3 minutes, which oddly looks better than some of the 20-minute poses: And look, a rough illustration comp: I have no idea why I stuck a trash can there. Or why I used a fish-eye lens' view perspective. It was the last hour of class, and I was pretty crispy by then, I suppose.
Read Morein which i dispense relationship advice
I try to limit the advice to things like which font to use, the correct usage of its and it's, and the deep mysteries of Photoshop.... The advice all tends to follow a pattern, which I explained, at length, to amandarin this afternoon: Me: here's how to shut them all up.... Me: they will immediately leap to their partner's defense, no matter how violently they'd been complaining about them 3 seconds ago, and stomp off in a huff.
Read MoreThe Rather Difficult Font game
The Rather Difficult Font game lives up to its name. It's fiendishly difficult.... Take the test and post a comment about how you did!
Read Morestruggling artist
While this is funny, I can't vouch for my reaction if you say this (or similar things) to me. Better be able to duck quickly.
Read More20 design reminders: a series
While looking for books to use while training my minions, I ran across this book: "Design Elements: A Graphic Style Manual" (Timothy Samara) Samara focuses on 20 reminders for graphic designers: Have a concept.... Firecrackers and rising sun: distribute light and dark.... I like these so much, I think I'll use them as the basis for a series of posts, where I add my own take on his reminders.
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